US 12,296,262 B2
Virtual-environment-based object construction method and apparatus, computer device, and computer-readable storage medium
Chao Shen, Shenzhen (CN)
Assigned to TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed by TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED, Shenzhen (CN)
Filed on Jan. 16, 2024, as Appl. No. 18/413,651.
Application 18/413,651 is a continuation of application No. 17/334,667, filed on May 28, 2021, granted, now 11,911,697.
Application 17/334,667 is a continuation of application No. PCT/CN2020/077410, filed on Mar. 2, 2020.
Claims priority of application No. 201910292427.6 (CN), filed on Apr. 12, 2019.
Prior Publication US 2024/0149161 A1, May 9, 2024
Int. Cl. A63F 13/52 (2014.01); G06T 19/20 (2011.01)
CPC A63F 13/52 (2014.09) [G06T 19/20 (2013.01); G06T 2200/24 (2013.01); G06T 2210/12 (2013.01); G06T 2219/2004 (2013.01); G06T 2219/2012 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A virtual-environment-based object construction method, applied to a terminal or a server, the method comprising:
displaying an environment interface corresponding to a virtual environment;
receiving a three-dimensional (3D) model input operation for inputting a target 3D model of a target object;
receiving a model slicing operation for performing 3D slicing on a bounding box corresponding to the target 3D model;
receiving, on the environment interface, a position input operation for determining a display position of the target object in the virtual environment; and
displaying the target object at the display position in the virtual environment according to the 3D model input operation and the position input operation, the target object being obtained by generating voxel blocks based on the target 3D model and the model slicing operation.