US 12,294,660 B2
Interactive videogame verification using cryptographically protected transaction records
Erez Maharshak, Vancouver (CA)
Assigned to Electronic Arts Inc., Redwood City, CA (US)
Filed by ELECTRONIC ARTS INC., Redwood City, CA (US)
Filed on Feb. 15, 2024, as Appl. No. 18/442,853.
Application 18/442,853 is a continuation of application No. 17/970,083, filed on Oct. 20, 2022, granted, now 11,973,883.
Application 17/970,083 is a continuation of application No. 16/786,125, filed on Feb. 10, 2020, granted, now 11,528,148, issued on Dec. 13, 2022.
Claims priority of provisional application 62/804,445, filed on Feb. 12, 2019.
Prior Publication US 2024/0187251 A1, Jun. 6, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. H04L 9/40 (2022.01); A63F 13/71 (2014.01); H04L 9/32 (2006.01); H04L 9/00 (2022.01)
CPC H04L 9/3247 (2013.01) [A63F 13/71 (2014.09); A63F 2300/532 (2013.01); H04L 9/50 (2022.05)] 20 Claims
OG exemplary drawing
 
1. A method, comprising:
receiving, by a videogame server, from a first videogame client device, a first transaction record comprising a first set of session variables associated with an interactive videogame session;
receiving, from a second videogame client device, a second transaction record comprising a second set of session variables associated with the interactive videogame session; and
responsive to failing to successfully validate the first transaction record based on the second transaction record, terminating the interactive videogame session.