CPC G07F 17/3227 (2013.01) [G06N 3/12 (2013.01); G07F 17/3206 (2013.01); G07F 17/323 (2013.01); G07F 17/3237 (2013.01)] | 14 Claims |
1. A method for monitoring play of an electronic game, the method comprising:
generating, by a gaming server, a playstyle model for the electronic game based on a set of gameplay decisions associated with a plurality of previous gameplay sessions for the electronic game;
associating, by the gaming server, the generated playstyle model with a player of the electronic game;
identifying, by the gaming server, gameplay data for a gaming session of the electronic game with the player at a gaming system, the gameplay data comprising data indicating a gameplay decision by the player during the gaming session;
modifying, by the gaming server, the playstyle model associated with the player based on the identified gameplay data, wherein modifying the playstyle model associated with the player based on the identified gameplay data comprises comparing an action of the player indicated by the gameplay data to an action indicated by the playstyle model; and
in response to not identifying a match between the action of the player indicated by the gameplay data and an action indicated by the playstyle model, identifying a reason for no match between the action of the player indicated by the gameplay data and an action indicated by the playstyle model.
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