US 12,293,482 B2
Generating a process illustration within a virtual reality environment
Matthew Bramlet, Peoria, IL (US); Justin Douglas Drawz, Chicago, IL (US); Steven J. Garrou, Wilmette, IL (US); Christine Mancini Varani, Newtown, PA (US); Cristele Lartigue, Fleetwood, PA (US); and Gary W. Grube, Barrington Hills, IL (US)
Assigned to Enduvo, Inc., Peoria, IL (US)
Filed by Enduvo, Inc., Peoria, IL (US)
Filed on Feb. 19, 2023, as Appl. No. 18/111,578.
Claims priority of provisional application 63/440,314, filed on Jan. 20, 2023.
Prior Publication US 2024/0249485 A1, Jul. 25, 2024
Int. Cl. G06T 19/20 (2011.01)
CPC G06T 19/20 (2013.01) 18 Claims
OG exemplary drawing
 
1. A method for producing a virtual reality environment regarding a topic, the method comprises:
generating, by a computing entity, the virtual reality environment utilizing a group of object representations in accordance with interaction information for at least some of the object representations of the group of object representations, wherein at least some of the object representations are associated with corresponding three dimensional (3-D) physical objects, wherein the interaction information includes 3-D models and position information for the at least some of the object representations of the group of object representations, wherein a first set of object representations of the group of object representations is associated with a first piece of information regarding the topic, wherein a second set of object representations of the group of object representations is associated with a second piece of information regarding the topic, wherein the generating the virtual reality environment includes:
identifying, by the computing entity, the 3-D physical objects corresponding to the group of object representations;
obtaining, by the computing entity, the group of object representations for the 3-D physical objects;
interpreting, by the computing entity, the first piece of information and the second piece of information to produce the interaction information; and
rendering, by the computing entity, the group of object representations in accordance with the interaction information to produce 3-D video frames portraying the first piece of information and the second piece of information within the virtual reality environment.