US 12,293,467 B2
Systems and methods for smoothing and simplifying proxy meshes
Ashton Mason, Brighton (GB)
Assigned to Electronic Arts Inc., Redwood City, CA (US)
Filed by Electronic Arts Inc., Redwood City, CA (US)
Filed on Mar. 27, 2023, as Appl. No. 18/126,527.
Prior Publication US 2024/0331300 A1, Oct. 3, 2024
Int. Cl. G06T 17/20 (2006.01)
CPC G06T 17/205 (2013.01) [G06T 2210/36 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for generating a proxy mesh, the method comprising:
receiving, by one or more processors, a reference mesh, wherein the reference mesh comprises a polygonal mesh that is a computer representation of a three-dimensional (3D) object;
computing, by the one or more processors, quadrics corresponding to the reference mesh;
receiving, by the one or more processors, a second polygonal mesh, wherein the second polygonal mesh comprises a polygonal mesh generated based on the reference mesh;
transferring, by the one or more processors, the quadrics corresponding to the reference mesh to the second polygonal mesh; and
generating, by the one or more processors, a proxy mesh based on the quadrics corresponding to the reference mesh transferred to the second polygonal mesh.