US 12,290,761 B2
Interactive toy
Takashi Tezuka, Kyoto (JP); Hiroshi Momose, Kyoto (JP); Emi Makiuchi, Kyoto (JP); Jonathan B. Bennink, Billund (DK); Jonathan Trier, Billund (DK); and Benjamin Ma, Billund (DK)
Assigned to LEGO A/S, Billund (DK)
Appl. No. 17/764,610
Filed by LEGO A/S, Billund (DK)
PCT Filed Sep. 21, 2020, PCT No. PCT/EP2020/076257
§ 371(c)(1), (2) Date Mar. 29, 2022,
PCT Pub. No. WO2021/063721, PCT Pub. Date Apr. 8, 2021.
Claims priority of application No. PA201970608 (DK), filed on Sep. 30, 2019.
Prior Publication US 2022/0355218 A1, Nov. 10, 2022
Int. Cl. A63H 33/00 (2006.01); A63H 33/04 (2006.01)
CPC A63H 33/042 (2013.01) [A63H 2200/00 (2013.01)] 12 Claims
OG exemplary drawing
 
1. An electronic toy comprising:
a sensor for detecting movement of the electronic toy;
a reader for detecting markers in a proximity of the electronic toy;
a user-interface for providing a user-perceptible output; and
a processing unit configured to:
control the user-interface responsive to a detected movement and a detected marker;
enter an active play state responsive to a first trigger event representative of a start of a play activity, wherein the first trigger event includes detection by the reader of a first marker, the first marker being representative of a start of a play activity;
process information about movements detected by the sensor while the processing unit is in the active play state and information about markers detected by the reader while the processing unit is in the active play state to compute a result score associated with the play activity;
control the user-interface to provide a user-perceptible output based on the computed result score; and
exit the active play state responsive to a second trigger event representative of an end of a play activity, wherein the second trigger event includes detection by the reader of a second marker, the second marker being representative of an end of a play activity.