US 12,290,753 B2
Adaptive time dilation based on player performance
Joshua M. Eads, San Mateo, CA (US); Matthew D. Bennett, San Mateo, CA (US); Brendan Matera Rehon, San Mateo, CA (US); Mahdi Azmandian, San Mateo, CA (US); Zhenhao Ge, San Mateo, CA (US); and Todd Tokubo, San Mateo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Nov. 5, 2019, as Appl. No. 16/674,827.
Prior Publication US 2021/0129031 A1, May 6, 2021
Int. Cl. A63F 13/67 (2014.01); A63F 13/45 (2014.01)
CPC A63F 13/67 (2014.09) [A63F 13/45 (2014.09)] 8 Claims
OG exemplary drawing
 
1. A method comprising:
identifying latency in input from a player of a computer simulation
based at least in part on the latency, slowing down presentation to the player of a computer simulation; and
responsive to the latency not improving after slowing down presentation of the computer simulation, gradually speeding up simulation presentation.