US 12,290,750 B2
Video recording system and method
Marina Villanueva-Barreiro, London (GB); Nicholas Anthony Edward Ryan, London (GB); and Mark Anthony, London (GB)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Dec. 23, 2022, as Appl. No. 18/145,935.
Claims priority of application No. 2200097 (GB), filed on Jan. 6, 2022.
Prior Publication US 2023/0211234 A1, Jul. 6, 2023
Int. Cl. A63F 13/497 (2014.01); A63F 13/355 (2014.01); A63F 13/63 (2014.01)
CPC A63F 13/497 (2014.09) [A63F 13/355 (2014.09); A63F 13/63 (2014.09)] 14 Claims
OG exemplary drawing
 
1. A method of video editing, comprising the steps of:
receiving data identifying a videogame, and data representative of one or more in-game events;
analysing one or more aspects of the one or more in-game events to generate at least one statistical model for identifying statistically significant in-game events;
identifying whether a current in-game event is statistically significant based on a generated statistical model,
if so, extracting video of the current in-game event from a video buffer;
evaluating whether to include the extracted video in a themed highlight reel; and
if so, including the extracted video in the themed highlight reel,
wherein a statistical significance of an in-game event differs according to a theme of the themed highlight reel; or
wherein the extracted video included in the themed highlight reel is periodically re-evaluated for inclusion, with the statistical significance of the current in-game event depicted by the extracted video being reduced as a function of age.