US 12,290,747 B2
Method and system for incremental topological update within a data flow graph in gaming
Janus Lynggaard Thorborg, Copenhagen (DK); Toulouse de Margerie, Montreal (CA); and Wayne Johnson, Copenhagen (DK)
Assigned to Unity IPR ApS, Copenhagen (DK)
Filed by Unity IPR ApS, Copenhagen (DK)
Filed on Dec. 29, 2023, as Appl. No. 18/401,062.
Application 18/401,062 is a continuation of application No. 17/341,359, filed on Jun. 7, 2021, granted, now 11,951,390.
Claims priority of provisional application 63/035,491, filed on Jun. 5, 2020.
Prior Publication US 2024/0131424 A1, Apr. 25, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/352 (2014.01); A63F 13/358 (2014.01)
CPC A63F 13/352 (2014.09) [A63F 13/358 (2014.09)] 20 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable storage medium storing a set of instructions that, when executed by one or more computer processors, causes the one or more computer processors to perform operations, the operations comprising:
receiving first application data, the first application data including first graph data, the first graph data corresponding to a first state of an application;
receiving second application data, the second application data corresponding to a second state of the application;
determining a subgraph within the first graph data that includes a change; and
generating second graph data for the second state, wherein the generating includes a partial reconstructing of the first graph data, the partial reconstructing including rebuilding the determined subgraph.