US 11,972,044 B2
Using gaze tracking to effect player choices in multi player interactive narratives
Warren Benedetto, Aliso Viejo, CA (US)
Assigned to Sony Interactive Entertainment Inc., Tokyo (JP)
Filed by Sony Interactive Entertainment Inc., Tokyo (JP)
Filed on Feb. 8, 2023, as Appl. No. 18/107,318.
Application 18/107,318 is a continuation of application No. 17/576,456, filed on Jan. 14, 2022, granted, now 11,586,284, issued on Feb. 21, 2023.
Prior Publication US 2023/0229232 A1, Jul. 20, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G06F 3/01 (2006.01); A63F 13/213 (2014.01)
CPC G06F 3/013 (2013.01) [A63F 13/213 (2014.09)] 19 Claims
OG exemplary drawing
 
1. A method for providing gaze-based controls, the method comprising:
monitoring one or more images captured regarding a first user in a real-world environment during a current interactive session with a first user device;
identifying facial data regarding the first user in the images indicating that the first user is currently focused on a virtual object in a virtual environment;
sending a first command to a second user device associated with a second user based on the identified facial data focused on the virtual object, wherein the first command is executable by the second user device to display a first set of options;
receiving data from the second user device that corresponds to a selection from the first set of options; and
providing a set of audio-visual (AV) content to the first user device based on the selection from the first set of options.