| CPC A63F 13/56 (2014.09) [A63F 13/497 (2014.09); A63F 13/52 (2014.09); A63F 13/573 (2014.09); A63F 13/803 (2014.09)] | 20 Claims |

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1. A method for controlling movement of a virtual object in a virtual environment of a gaming application performed by a terminal, the method comprising:
displaying a racing battle interface, the racing battle interface presenting a second virtual object and a third virtual object in a virtual scene of the virtual environment, the second virtual object being controlled by a user account associated with a user of the terminal;
controlling movement of the third virtual object according to first recorded trajectory information in the racing battle, wherein the first recorded trajectory information represents a movement trajectory of a first virtual object in the virtual scene of the virtual environment;
in accordance with a determination that the third virtual object has an abnormal condition, controlling the third virtual object to enter a free performance state according to the abnormal condition; and
resuming the movement of the third virtual object according to the first recorded trajectory information after the free performance state ends.
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