US 11,964,204 B2
Social and procedural effects for computer-generated environments
Greg Gewickey, Los Angeles, CA (US); Gary Lake-Schaal, Los Angeles, CA (US); Piotr Mintus, Seattle, WA (US); Lewis S. Ostrover, Los Angeles, CA (US); and Michael Smith, Hermosa Beach, CA (US)
Assigned to Warner Bros. Entertainment Inc., Burbank, CA (US)
Filed by Warner Bros. Entertainment Inc., Burbank, CA (US)
Filed on Mar. 1, 2021, as Appl. No. 17/189,257.
Application 15/909,892 is a division of application No. 15/255,071, filed on Sep. 1, 2016, granted, now 10,213,688, issued on Feb. 26, 2019.
Application 17/189,257 is a continuation of application No. 15/909,892, filed on Mar. 1, 2018, granted, now 10,933,324, issued on Mar. 2, 2021.
Claims priority of provisional application 62/210,366, filed on Aug. 26, 2015.
Prior Publication US 2021/0252397 A1, Aug. 19, 2021
Int. Cl. A63F 13/525 (2014.01); A63F 13/28 (2014.01); A63F 13/30 (2014.01); A63F 13/58 (2014.01); G06T 19/00 (2011.01); G09G 3/00 (2006.01); H04L 67/131 (2022.01)
CPC A63F 13/525 (2014.09) [A63F 13/28 (2014.09); A63F 13/30 (2014.09); A63F 13/58 (2014.09); G06T 19/006 (2013.01); G09G 3/003 (2013.01); H04L 67/131 (2022.05); A63F 2300/8082 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
providing, by at least one processor, in a data signal configured for an output device, a simulated three-dimensional (3D) environment of a virtual reality (VR) game played by a user; and
controlling, by the at least one processor, a morphologic parameter of a 3D game character included in the simulated 3D environment based on a current user feedback state produced by aggregating feedback from multiple synchronous users of the VR game, the aggregating feedback generating an aggregate value of user feedback derived in near real-time,
wherein the morphologic parameter controls at least one of a dimension, a surface contour, or a surface texture of the 3D game character based on the aggregate value to reflect an aggregated user preference.