CPC A63F 13/525 (2014.09) [A63F 13/28 (2014.09); A63F 13/30 (2014.09); A63F 13/58 (2014.09); G06T 19/006 (2013.01); G09G 3/003 (2013.01); H04L 67/131 (2022.05); A63F 2300/8082 (2013.01)] | 20 Claims |
1. A method comprising:
providing, by at least one processor, in a data signal configured for an output device, a simulated three-dimensional (3D) environment of a virtual reality (VR) game played by a user; and
controlling, by the at least one processor, a morphologic parameter of a 3D game character included in the simulated 3D environment based on a current user feedback state produced by aggregating feedback from multiple synchronous users of the VR game, the aggregating feedback generating an aggregate value of user feedback derived in near real-time,
wherein the morphologic parameter controls at least one of a dimension, a surface contour, or a surface texture of the 3D game character based on the aggregate value to reflect an aggregated user preference.
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