US 12,283,265 B1
Own voice reverberation reconstruction
David A. Sumberg, San Francisco, CA (US)
Assigned to Apple Inc., Cupertino, CA (US)
Filed by Apple Inc., Cupertino, CA (US)
Filed on Mar. 30, 2022, as Appl. No. 17/709,339.
Claims priority of provisional application 63/173,304, filed on Apr. 9, 2021.
Int. Cl. G10K 15/08 (2006.01); G10K 15/02 (2006.01); H04R 1/08 (2006.01); H04R 1/10 (2006.01); H04R 3/00 (2006.01)
CPC G10K 15/08 (2013.01) [G10K 15/02 (2013.01); H04R 1/08 (2013.01); H04R 1/1041 (2013.01); H04R 3/00 (2013.01); H04R 2420/07 (2013.01)] 26 Claims
OG exemplary drawing
 
1. A method comprising:
determining a set of one or more reverberation parameters of an extended reality (XR) environment in which a user of an audio source device is to participate;
determining whether the audio source device is wirelessly communicatively coupled to a headset that is to be worn by the user; and
responsive to determining that the audio source device is not wirelessly communicatively coupled to the headset:
obtaining a microphone signal produced by a microphone of the audio source device;
producing a first reverberant audio signal by applying an amount of virtual reverberation associated with the XR environment to the microphone signal, wherein the amount of virtual reverberation is defined by the set of one or more reverberation parameters; and
playing back the first reverberant audio signal through a first speaker driver of the audio source device; and
responsive to determining that the audio source device is wirelessly communicatively coupled to the headset, causing a second speaker driver of the headset to play back a second reverberant audio signal based on the set of one or more reverberation parameters.