| CPC G07F 17/3295 (2013.01) [G07F 17/3223 (2013.01); G07F 17/3239 (2013.01)] | 18 Claims |

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1. A method of personalizing the presentation of a wagering skill-based game to a player, said game having an outcome which is determined primarily by a skill-input of said player relative to at least one event, comprising the steps of:
receiving at a game server, from at least one an input device, player identification information;
utilizing said player identification information to obtain a stored persona of said player, said persona identifying one or more criteria for game modification;
determining, based upon an outcome of one or more previously presented wagering skill-based games presented to said player, whether said criteria for game modification have been met;
when said criteria for game modification have been met, modifying a payout or a difficulty level of a subsequent wagering skill-based game to be presented to said player from a base payout or base difficulty level for said subsequent game;
receiving, at said game server, a wager from said player to play said subsequent game;
receiving, at said game server from one or more sensors, information regarding said player's performance in said at least one event based upon at least one skill-input by said player;
determining, via said game server, an outcome of said subsequent game based upon said information regarding said player's performance; and
awarding a payout to said player when said outcome is a winning outcome.
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