| CPC G07F 17/3258 (2013.01) [A63F 9/24 (2013.01); A63F 13/00 (2013.01); G07F 17/32 (2013.01); G07F 17/3209 (2013.01); G07F 17/3211 (2013.01); G07F 17/3225 (2013.01); G07F 17/3246 (2013.01); G07F 17/3248 (2013.01); G07F 17/3272 (2013.01); G07F 17/34 (2013.01)] | 20 Claims |

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1. A gaming system comprising:
a processor; and
a memory configured to store a game token award table, a plurality of game types, and instructions thereon, wherein the instructions, when executed by the processor, cause the processor to:
generate a game play outcome of a first game type of the plurality of game types for a first player;
perform a lookup within the memory of the game token award table using the game play outcome, the game token award table identifying a plurality of token award conditions;
cause display of a set of tokens associated with the first player to be an updated set of tokens including a first token based on the lookup;
compare the updated set of tokens with a target set of tokens, the target set of tokens including a plurality of token types including a first token type and a second token type, each token type of the plurality of token types being associated with a corresponding token award condition of the plurality of token award conditions and a game type of the plurality of game types, wherein the first token type is associated with the first game type and the second token type is associated with a second game type of the plurality of game types; and
determine whether a jackpot trigger condition is satisfied based on whether the updated set of tokens associated with the first player includes each token type of the target set of tokens.
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