| CPC G07F 17/3244 (2013.01) [A63F 13/00 (2013.01); G07F 17/32 (2013.01); G07F 17/3211 (2013.01)] | 20 Claims |

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1. An asynchronous persistent group game system comprising:
a plurality of devices, each having a display; and
a server having one or more processors and memory storing a plurality of avatars, a plurality of assets, and a plurality of instructions, wherein the server is operable to communicate with the plurality of devices via a network and the instructions, when executed by the one or more processors, cause the one or more processors to at least:
transmit, over the network, a first signal indicative of an initiation of an asynchronous persistent group game for entry by one or more of the plurality of devices in response to one of the devices in the plurality of devices transmitting a triggering signal,
transmit, over the network and to each device of the one or more devices of the plurality of devices, to activate the asynchronous persistent group game,
transmit, over the network and to each device of the one or more devices of the plurality of devices, a signal to control the display thereof to animate the plurality of avatars and the plurality of assets for use in the asynchronous persistent group game,
compare each device of the one or more devices of the plurality of devices to determine a first device of the one or more devices of the plurality of devices on which to animate a first asset of the plurality of assets being made acquirable for use with a first avatar selected from the plurality of avatars,
randomly map, in response to determining the first device and via a random number generator, the first asset acquired from the plurality of assets to narrow a range of outcomes available for a generated outcome of the asynchronous persistent group game, and
determine, based on the range of outcomes, the generated outcome for the first device with the first avatar and the first asset.
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