US 12,283,121 B2
Virtual reality object tag presentation
Vinod A. Valecha, Pune (IN); Partho Ghosh, Kolkata (IN); Saurabh Yadav, Bangalore (IN); and Amrita Maitra, Pune (IN)
Assigned to International Business Machines Corporation, Armonk, NY (US)
Filed by International Business Machines Corporation, Armonk, NY (US)
Filed on Dec. 13, 2021, as Appl. No. 17/549,623.
Prior Publication US 2023/0186660 A1, Jun. 15, 2023
Int. Cl. G06V 20/70 (2022.01); G06F 40/40 (2020.01); G06V 20/20 (2022.01); H04L 9/40 (2022.01)
CPC G06V 20/70 (2022.01) [G06F 40/40 (2020.01); G06V 20/20 (2022.01); H04L 63/101 (2013.01); H04L 63/102 (2013.01)] 14 Claims
OG exemplary drawing
 
1. A computer-implemented method, comprising: generating user-specific tags for a virtual reality (VR) object displayed within a VR environment, wherein the user-specific tags are manually generated based on user input of a first user and automatically generated based on one or more interactions of the first user with the VR object and one or more other users, wherein the generated user-specific tags comprise one or more VR object properties, associated real-world object properties, types and context of user interactions with the VR object, environmental conditions associated with the VR object, and situational characteristics of the VR object;
assigning role-based access rights to the user-specific tags manually and automatically, wherein the role-based access rights are dynamically determined based on a domain of the first user and a second user, a relationship between the first user and the second user, user input of the first user, and natural language processing;
determining a role of the second user accessing the VR environment; and
presenting to the second user, the user-specific tags alongside the VR object based on a comparison of the role of the second user and the role-based access rights.