US 12,280,315 B2
Building a dynamic social community based on similar interaction regions of game plays of a gaming application
Warren Benedetto, Foothill Ranch, CA (US); and Landon Noss, San Jose, CA (US)
Assigned to Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed by Sony Interactive Entertainment LLC, San Mateo, CA (US)
Filed on Aug. 16, 2022, as Appl. No. 17/889,191.
Application 17/889,191 is a division of application No. 16/285,062, filed on Feb. 25, 2019, granted, now 11,413,547.
Prior Publication US 2022/0395756 A1, Dec. 15, 2022
Int. Cl. A63F 13/00 (2014.01); A63F 13/79 (2014.01); A63F 13/795 (2014.01); A63F 13/87 (2014.01)
CPC A63F 13/87 (2014.09) [A63F 13/79 (2014.09); A63F 13/795 (2014.09); A63F 2300/5566 (2013.01)] 15 Claims
OG exemplary drawing
 
1. A method for gaming, comprising:
receiving at a game server a plurality of game states for a plurality of game plays of a plurality of players playing a single-player gaming application, wherein the plurality of game plays are played in isolation;
tracking at the game server, using the plurality of game states, a plurality of interaction regions in a gaming world associated with the plurality of game plays, wherein each game play is currently engaging with a corresponding interaction region;
determining at the game server, using the plurality of game states, a first interaction region in a gaming world associated with a first game play of a first player playing the single-player gaming application;
filtering at the game server the plurality of players to build a social community of players, wherein players in the social community of players have corresponding interaction regions in the gaming world that are within a predefined offset from the first interaction region associated with a first game play of a first player, wherein the filtering the plurality of players to build the social community of players includes:
determining at the game server a first field of view associated with the first game play of the first player based on the plurality of game states; and
determining that the social community of players have corresponding game plays showing corresponding field of views that are within a predefined angle offset of the first field of view based on the plurality of game states; and
dynamically creating an online forum by connecting over at least one communication channel in a communication network a device of the first player to one or more devices of at least one player in the social community of players to enable communication between connected players,
wherein the online forum is created during the first game play of the first player.