| CPC A63F 13/65 (2014.09) [A63F 13/5378 (2014.09); A63F 13/577 (2014.09); A63F 13/58 (2014.09); A63F 13/79 (2014.09); A63F 13/803 (2014.09); A63F 13/92 (2014.09); A63F 2300/638 (2013.01)] | 15 Claims |

|
1. A method for controlling a virtual car during a round of a game performed by a computer device, the method comprising:
controlling a first virtual car to pursue a second virtual car on a virtual map in accordance with instructions from a user of the computer device;
while the first virtual car pursues the second virtual car on the virtual map:
displaying a mini-map on the virtual map, the mini-map including a current position of the first virtual car; and
adaptively displaying a current position of the second virtual car on the mini-map,
wherein the first virtual car is located at a center of a visible region on the mini-map and other portions of the mini-map not within the visible region are invisible to the user of the computer device, and the second virtual car on the mini-map is only visible to the user of the computer device when its current position is within the visible region.
|