US 12,280,312 B2
Providing game controls through graphical user interfaces
Taeyeon Kim, Palo Alto, CA (US); and Stefan Haines, Palo Alto, CA (US)
Assigned to TENCENT AMERICA LLC, Palo Alto, CA (US)
Filed by Tencent America LLC, Palo Alto, CA (US)
Filed on Feb. 29, 2024, as Appl. No. 18/592,406.
Claims priority of provisional application 63/521,420, filed on Jun. 16, 2023.
Claims priority of provisional application 63/464,750, filed on May 8, 2023.
Claims priority of provisional application 63/449,220, filed on Mar. 1, 2023.
Prior Publication US 2024/0293745 A1, Sep. 5, 2024
Int. Cl. A63F 13/63 (2014.01); A63F 13/2145 (2014.01); A63F 13/42 (2014.01); A63F 13/533 (2014.01); A63F 13/537 (2014.01); A63F 13/5375 (2014.01); A63F 13/56 (2014.01); A63F 13/822 (2014.01)
CPC A63F 13/63 (2014.09) [A63F 13/2145 (2014.09); A63F 13/42 (2014.09); A63F 13/533 (2014.09); A63F 13/537 (2014.09); A63F 13/5375 (2014.09); A63F 13/56 (2014.09); A63F 13/822 (2014.09); A63F 2300/308 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method of controlling a virtual unit in a virtual scene, comprising:
in response to receiving a first user input indicating a selection of a plurality of virtual units of different classes, displaying, on a display device, a first user interface (UI) that includes a plurality of command elements, the plurality of command elements comprising a union set of virtual unit actions that includes different sets of virtual unit actions available to be performed by the selected plurality of virtual units of the different classes;
receiving a second user input indicating a selection of a command element among the plurality of command elements in the first UI; and
controlling the plurality of virtual units in the virtual scene to execute a virtual unit action corresponding to the selection of the command element, the plurality of virtual units being selected according to the first user input,
wherein the different classes are associated with different subsets of the set of virtual unit actions.