US 11,962,670 B2
Method and apparatus for content selection based on personal profiles
Bernard Ku, Austin, TX (US); Weidong Hu, Austin, TX (US); and Armstrong Soo, Alpharetta, GA (US)
Assigned to AT&T Intellectual Property I, L.P., Atlanta, GA (US)
Filed by AT&T Intellectual Property I, L.P., Atlanta, GA (US)
Filed on Jul. 15, 2019, as Appl. No. 16/511,865.
Application 16/511,865 is a continuation of application No. 15/491,737, filed on Apr. 19, 2017, granted, now 10,356,210.
Application 15/491,737 is a continuation of application No. 14/935,811, filed on Nov. 9, 2015, granted, now 9,654,597, issued on May 16, 2017.
Application 14/935,811 is a continuation of application No. 12/510,032, filed on Jul. 27, 2009, granted, now 9,251,147, issued on Feb. 2, 2016.
Prior Publication US 2019/0342424 A1, Nov. 7, 2019
This patent is subject to a terminal disclaimer.
Int. Cl. G06F 13/00 (2006.01); G06F 16/435 (2019.01); G06F 16/438 (2019.01); G06F 16/9535 (2019.01); G06F 16/9537 (2019.01); H04L 67/02 (2022.01); H04L 67/306 (2022.01); H04L 67/52 (2022.01); H04L 67/63 (2022.01); H04W 4/02 (2018.01); H04W 4/021 (2018.01)
CPC H04L 67/63 (2022.05) [G06F 16/435 (2019.01); G06F 16/4387 (2019.01); G06F 16/9535 (2019.01); G06F 16/9537 (2019.01); H04L 67/02 (2013.01); H04L 67/306 (2013.01); H04L 67/52 (2022.05); H04W 4/021 (2013.01); H04W 4/023 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A system, comprising:
a memory that stores instructions; and
a processor that executes the instructions to perform operations, the operations comprising:
receiving a first user profile including preference information corresponding to a first user and to a first plurality of personal devices located in a first location including a list of favorite content corresponding to the first plurality of personal devices;
identifying first alternative content corresponding to the first plurality of personal devices based on the list of favorite content and based on a first location type of the first location; and
based on a number of user profiles currently available, choosing between randomly selecting content from the list of favorite content for playback and applying a selection algorithm to determine content that would be preferred by a greatest number of users.