CPC G07F 17/3269 (2013.01) [G07F 17/3213 (2013.01); G07F 17/3244 (2013.01)] | 20 Claims |
1. A gaming method, comprising:
receiving, by one or more servers and via a network interface system, an indication to initiate a first instance of a base game on an end user device (EUD), the base game comprising a slot game;
determining, via the one or more servers, a first base game outcome and corresponding first display symbols, wherein the first display symbols comprise one or more trigger symbols, wherein determining the first base game outcome comprises determining whether the one or more trigger symbols will be replaced with one or more wild symbols, wherein determining whether the one or more trigger symbols will be replaced with one or more wild symbols involves a first random component that is linked to a set of probability distributions, and wherein a higher number of trigger symbols corresponds with a greater probability that the one or more trigger symbols will change to the one or more wild symbols;
sending, by the one or more servers and via the network interface system, instructions for controlling an EUD display system of the EUD to display the corresponding first display symbols at a plurality of display symbol positions on the EUD display system, wherein the plurality of display symbol positions are arranged in a plurality of display symbol rows and display symbol columns; and
upon determining, by the one or more servers, that the one or more trigger symbols will be replaced with the one or more wild symbols, sending, by the one or more servers and via the network interface system, instructions for controlling the EUD display system to replace the one or more trigger symbols with the one or more wild symbols.
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