US 11,960,790 B2
Spatial attention model enhanced voice engagement system
Austin S. Lee, Seattle, WA (US); Jonathan Kyle Palmer, Bellevue, WA (US); Anthony James Ambrus, Seattle, WA (US); Mathew J. Lamb, Redmond, WA (US); Sheng Kai Tang, Redmond, WA (US); and Sophie Stellmach, Kirkland, WA (US)
Assigned to Microsoft Technology Licensing, LLC, Redmond, WA (US)
Filed by Microsoft Technology Licensing, LLC, Redmond, WA (US)
Filed on May 27, 2021, as Appl. No. 17/332,092.
Prior Publication US 2022/0382510 A1, Dec. 1, 2022
Int. Cl. G06F 3/04817 (2022.01); G06F 3/01 (2006.01); G06F 3/04815 (2022.01); G06F 3/0484 (2022.01); G06F 3/16 (2006.01)
CPC G06F 3/167 (2013.01) [G06F 3/013 (2013.01); G06F 3/017 (2013.01); G06F 3/04815 (2013.01); G06F 3/0484 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A computer implemented method comprising:
initiating voice engagement to interact with an application object;
detecting user interaction with mixed reality displayed content that includes interaction with the application object and user interaction with other displayed objects;
determining a context of a user dialog during the voice engagement, wherein the context includes voice commands and a state of the application object;
determining user focus as a function of the user interaction with the mixed reality displayed content and the context using a spatial intent model; and
modifying a length of time for extending the voice engagement with the application object based on the determined user focus being related to continuing the voice engagement.