US 12,277,942 B2
Methods and systems for interactive rendering of object based audio
Robert Andrew France, Bristol (GB); Thomas Ziegler, Nuremberg (DE); Sripal S. Mehta, San Francisco, CA (US); Andrew Jonathan Dowell, Horsham (GB); Prinyar Saungsomboon, Reading (GB); Michael David Dwyer, Royal Wootton Bassett (GB); Farhad Farahani, Los Altos, CA (US); Nicolas R. Tsingos, San Francisco, CA (US); and Freddie Sanchez, Berkeley, CA (US)
Assigned to Dolby Laboratories Licensing Corporation, San Francisco, CA (US); and DOLBY INTERNATIONAL AB, Dublin (IE)
Filed by Dolby Laboratories Licensing Corporation, San Francisco, CA (US); and DOLBY INTERNATIONAL AB, Dublin (IE)
Filed on Jul. 3, 2023, as Appl. No. 18/346,464.
Application 16/718,053 is a division of application No. 15/989,073, filed on May 24, 2018, granted, now 10,515,644, issued on Dec. 24, 2019.
Application 15/989,073 is a division of application No. 14/781,882, granted, now 9,997,164, issued on Jun. 12, 2018, previously published as PCT/US2014/031246, filed on Mar. 19, 2014.
Application 18/346,464 is a continuation of application No. 17/392,146, filed on Aug. 2, 2021, granted, now 11,727,945.
Application 17/392,146 is a continuation of application No. 16/718,053, filed on Dec. 17, 2019, granted, now 11,081,118, issued on Aug. 3, 2021.
Claims priority of provisional application 61/832,397, filed on Jun. 7, 2013.
Claims priority of provisional application 61/807,922, filed on Apr. 3, 2013.
Prior Publication US 2023/0419973 A1, Dec. 28, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. G10L 19/008 (2013.01); G06F 3/16 (2006.01); G10L 19/20 (2013.01); H04S 3/00 (2006.01); H04S 7/00 (2006.01); G10L 19/16 (2013.01)
CPC G10L 19/008 (2013.01) [G06F 3/165 (2013.01); G10L 19/20 (2013.01); H04S 3/008 (2013.01); H04S 7/30 (2013.01); G10L 19/167 (2013.01); H04S 2400/01 (2013.01); H04S 2400/13 (2013.01); H04S 2400/15 (2013.01); H04S 2420/03 (2013.01)] 5 Claims
OG exemplary drawing
 
1. A method of decoding audio content of an audio program, said method comprising:
receiving the audio program, wherein the audio program comprises the audio content corresponding to a set of object channels and one or more speaker channels;
determining a subset of object channels, wherein the subset of object channels is indicative of a subset of the first-set of object channels; and
decoding and rendering the audio content of the audio program, wherein the rendering includes rendering audio objects in the audio content using the subset of object channels and rendering remaining audio content using the one or more speaker channels.