| CPC G07F 17/3239 (2013.01) [G06Q 50/34 (2013.01); G07F 17/3211 (2013.01); G07F 17/3288 (2013.01)] | 20 Claims |

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1. A method comprising:
receiving and sending interactive network communications, respectively from and to, a virtual reality headset worn by a real world wagerer, wherein the interactive network communications include renderings of a virtual reality competition taking place in real time in a metaverse environment;
receiving, via the interactive network communications, from the wagerer:
an identification of an affinity entity; and
a wager placed by the wagerer on a possible outcome of the competition;
when:
the possible outcome of the competition actually occurs in the competition such that the wagerer wins the wager;
and
the possible outcome of the competition actually occurs at a time in the competition when the probability of the possible outcome occurring during the competition did not exceed a predetermined winning odds threshold;
then:
crediting a donation of an amount to an account corresponding to the affinity entity, wherein the amount of the donation is derived using;
a currency amount of the wager;
and
a factor selected from the group consisting of:
the probability of the outcome actually occurring at the time when the outcome actually occurred;
the predetermined winning odds threshold;
and
a combination of the foregoing.
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