US 12,277,834 B2
Systems and methods for controlling electronic gaming machine usage
Christopher Cleveland, Las Vegas, NV (US); Angelo Palmisano, Henderson, NV (US); Patrick Rufatt, Woy Woy (AU); Paul Barnes, Breakfast Point (AU); Andrew Wyllie, North Ryde (AU); Mary Clevidence, Las Vegas, NV (US); and Sina Miri, Menlo Park, CA (US)
Assigned to Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed by Aristocrat Technologies, Inc., Las Vegas, NV (US)
Filed on Mar. 22, 2024, as Appl. No. 18/614,120.
Application 18/614,120 is a continuation of application No. 18/305,169, filed on Apr. 21, 2023, granted, now 11,967,202.
Application 18/305,169 is a continuation of application No. 17/191,608, filed on Mar. 3, 2021, granted, now 11,670,132, issued on Jun. 6, 2023.
Claims priority of provisional application 63/020,968, filed on May 6, 2020.
Claims priority of provisional application 62/985,649, filed on Mar. 5, 2020.
Claims priority of application No. 2020901297 (AU), filed on Apr. 24, 2020; and application No. 2020244426 (AU), filed on Sep. 29, 2020.
Prior Publication US 2024/0265770 A1, Aug. 8, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3227 (2013.01) [G07F 17/3223 (2013.01)] 20 Claims
OG exemplary drawing
 
1. An electronic gaming system comprising:
at least one memory with instructions stored thereon; and
at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to:
receive, from an electronic gaming device, a first message indicating that gameplay associated with a player account is being provided at the electronic gaming device;
receive, from the electronic gaming device, a second message requesting that the electronic gaming device be taken offline;
cause the electronic gaming device to be taken offline; and
in response to a trigger condition being satisfied, cause the electronic gaming device to be taken online.