US 12,277,833 B1
Player controlled culling of video fragments of stitched video draw games
Steven Collett, Burton upon Trent (GB); Simon R. Twigg, Bangor (GB); and Kenneth E. Irwin, Jr., Dawsonville, GA (US)
Assigned to INSPIRED GAMING (UK) LIMITED, Staffordshire (GB)
Filed by Inspired Gaming (UK) Limited, Staffordshire (GB)
Filed on Oct. 28, 2024, as Appl. No. 18/928,614.
Int. Cl. G07F 17/32 (2006.01); G06F 7/58 (2006.01)
CPC G07F 17/3225 (2013.01) [G06F 7/588 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for creating a plurality of different video scenes simulating a broadcasted draw game in which players submit wagers for the broadcasted draw game via their respective player devices, wherein a video store database maintains a plurality of video fragments representing differing video takes, each broadcasted draw game having a game outcome, the method comprising:
(a) receiving, at a controller, one or more player preferences from one of the player devices regarding portions of video fragments of the broadcasted draw game that do not affect the outcome of the broadcasted draw game;
(b) culling, by the controller, portions of video fragments from the video store database to match the one or more player preferences;
(c) constructing, by the controller, at least one scene comprised of pseudorandomly arranged video fragments by:
(i) pseudorandomly selecting a set of video fragments from the culled portion of video fragments from the video store database to comply with the one or more player preferences using a Random Number Generator (RNG);
(ii) seamlessly stitching the pseudorandomly selected set of video fragments into a playlist file of the at least one scene; and
(iii) streaming the playlist file of the at least one scene to the player device that sent the one or more player preferences to the controller;
thereby simulating a broadcasted draw game in which a player influences the visual appearance of the broadcasted draw game without affecting the outcome of the broadcasted draw game.