| CPC G07F 17/3223 (2013.01) [G07F 17/3211 (2013.01); G07F 17/3227 (2013.01); G07F 17/323 (2013.01); G07F 17/3239 (2013.01); G07F 17/3244 (2013.01); G07F 17/3251 (2013.01); G07F 17/3255 (2013.01); G07F 17/3258 (2013.01); G07F 17/326 (2013.01); G07F 17/3276 (2013.01); G07F 17/3288 (2013.01); G07F 17/3293 (2013.01); G07F 17/34 (2013.01)] | 15 Claims |

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1. A method of conducting a game, including a processor in communication with a remote user interface, a display, a player database and a performance database, wherein the player database stores identifying information for a plurality of players, and wherein the performance database stores history and statistical data for the plurality of players having identifying information in the player database, said method comprising the steps of:
said processor displaying at least a portion of said history and statistical data for the performance of a player of the plurality;
said processor displaying data relating to one or more games and one or more bets on games on the interface;
said processor receiving from the interface a communication of a bet on a game, wherein the communicated bet is associated with said player and the outcome of the game is unknown at the time of the selection;
receiving from the interface an amount of contribution money for the communicated bet, the contribution money being deducted from a credit amount established in a user account;
the processor receiving an outcome for the communicated bet;
the processer determining an outcome for the contribution money based on the outcome of the communicated bet;
the processor updating the history and statistical data in the performance database for the player based on the outcome of the communicated bet; and
the processor communicating the outcome of the communicated bet to the interface.
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