US 12,277,624 B2
Generating blend objects from objects with pattern fills
Apurva Kumar, Patna (IN); and Paranjay Sharma, Noida (IN)
Assigned to Adobe Inc., San Jose, CA (US)
Filed by Adobe Inc., San Jose, CA (US)
Filed on Aug. 15, 2022, as Appl. No. 17/887,735.
Prior Publication US 2024/0054695 A1, Feb. 15, 2024
Int. Cl. G06T 11/00 (2006.01); G06T 1/20 (2006.01); G06T 11/40 (2006.01)
CPC G06T 11/001 (2013.01) [G06T 1/20 (2013.01); G06T 11/40 (2013.01); G06T 2200/24 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method comprising:
generating, by a processing device, a source master texture using a first pattern fill of a source object and a destination master texture using a second pattern fill of a destination object;
sampling, by the processing device, first colors from a first mipmap computed based on the source master texture and second colors from a second mipmap computed based on the destination master texture;
determining, by the processing device, a blended pattern fill as a visual combination of the first pattern fill and the first colors and the second pattern fill, a color of a pixel for the blended pattern fill being based on a weighted combination of the first colors and the second colors and the second colors; and
generating, by the processing device, an intermediate blend object for the source object and the destination object for display in a user interface based on the blended pattern fill.