| CPC A63F 13/52 (2014.09) [A63F 13/57 (2014.09); G06T 19/00 (2013.01)] | 8 Claims |

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1. A non-transitory recording medium for causing a computer to perform a method comprising:
generating a game virtual space, which is a spherical coordinate space, wherein the game virtual space has a predetermined plane in which a game object is placed, and wherein the game object corresponds to a celestial body;
determining, by a shader in a renderer computer program, a light-emission status of the game object in the game virtual space;
acquiring cartesian coordinate information of the game object related to a cartesian coordinate system based on the predetermined plane, wherein the cartesian coordinate information comprises a position of a drawing target of the game object to be displayed in the game virtual space;
converting the cartesian coordinate information of the drawing target into polar coordinate information for the drawing target using a polar coordinate system based on a reference axis, wherein the game object rotates within the game virtual space around the reference axis; and
displaying, using the shader, the drawing target of the game object at the position in the game virtual space based on the polar coordinate information and the light-emission status,
wherein displaying the drawing target comprises controlling a display form of the drawing target in the game virtual space based on a predetermined condition.
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