US 12,274,939 B2
Program, game-virtual-space providing method, and game-virtual-space providing device
Masahiko Koyama, Tokyo (JP)
Assigned to CYGAMES, INC., Tokyo (JP)
Filed by CYGAMES, INC., Tokyo (JP)
Filed on Apr. 29, 2022, as Appl. No. 17/661,452.
Application 17/661,452 is a continuation of application No. PCT/JP2020/040401, filed on Oct. 28, 2020.
Claims priority of application No. 2019-198341 (JP), filed on Oct. 31, 2019.
Prior Publication US 2022/0258047 A1, Aug. 18, 2022
Int. Cl. A63F 13/52 (2014.01); A63F 13/57 (2014.01); G06T 19/00 (2011.01)
CPC A63F 13/52 (2014.09) [A63F 13/57 (2014.09); G06T 19/00 (2013.01)] 8 Claims
OG exemplary drawing
 
1. A non-transitory recording medium for causing a computer to perform a method comprising:
generating a game virtual space, which is a spherical coordinate space, wherein the game virtual space has a predetermined plane in which a game object is placed, and wherein the game object corresponds to a celestial body;
determining, by a shader in a renderer computer program, a light-emission status of the game object in the game virtual space;
acquiring cartesian coordinate information of the game object related to a cartesian coordinate system based on the predetermined plane, wherein the cartesian coordinate information comprises a position of a drawing target of the game object to be displayed in the game virtual space;
converting the cartesian coordinate information of the drawing target into polar coordinate information for the drawing target using a polar coordinate system based on a reference axis, wherein the game object rotates within the game virtual space around the reference axis; and
displaying, using the shader, the drawing target of the game object at the position in the game virtual space based on the polar coordinate information and the light-emission status,
wherein displaying the drawing target comprises controlling a display form of the drawing target in the game virtual space based on a predetermined condition.