| CPC A63F 13/217 (2014.09) [G06F 3/011 (2013.01); G06F 3/165 (2013.01); H04S 7/304 (2013.01); H04R 5/033 (2013.01); H04R 2430/01 (2013.01); H04S 2420/01 (2013.01)] | 18 Claims |

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1. A method for processing audio for a user, comprising:
detecting an interactive zone where the user is interacting with a video game, the interactive zone is a portion of a real-world environment in a vicinity of the user from where the user is accessing and interacting with the video game, the video game providing game content for presenting to the user, wherein the game content includes game scenes and the audio associated with the game scenes;
monitoring the real-world environment while the user is interacting with the video game to detect changes that can affect the interactive zone; and
dynamically adjusting a volume of the audio directed to one side or both sides of a headphone providing the audio targeted toward one ear or both ears of the user, in response to detecting the changes,
wherein dynamically adjusting the volume includes identifying a direction from where changes are detected in the real-world environment in relation to the user and dynamically adjusting the volume of the audio of the video game transmitted to a first side of the headphone directed to a first ear of the user that is in the direction of the changes so as to render a notification related to the changes transmitted to the first ear and maintaining the volume of the audio transmitted to a second side of the headphone directed to a second ear of the user, a volume of the notification adjusted based on a level of immersion of the user in the video game, and
wherein operations of the method are performed by a processor of a computing device.
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