CPC G07F 17/322 (2013.01) [A63F 3/00157 (2013.01); G07F 17/3293 (2013.01)] | 20 Claims |
1. A method for managing a player session, by a processor, comprising:
receiving, at a management system, identifying information of a player, wherein the identifying information includes a position of the player within a casino determined based on a positioning of logic device a mobile device relative to at least one logic device distributed within the casino, wherein the management system is in communication with a plurality of logic devices such that each of the plurality of logic devices is placed at predetermined positions within the casino, each logic device comprising an antenna capable of communicating with the mobile device over a Bluetooth or Near Field Communication (NFC) protocol;
generating, by the management system, a player session for the player while the player engages in a wagering game within the casino using the identifying information of the player through use of the mobile device in communication with the at least one logic device, wherein the at least one logic device is configured to communicate with each of the plurality of logic devices and interacts with the mobile device associated with the player to exchange application-level messages between the mobile device and the management system; and
ensuring the player remains at the position within the casino during gameplay by using a time-based data synchronization algorithm for data broadcasted between the mobile device and the at least one logic device such that the data exchanged between the mobile device and the at least one logic device changes as a function of time.
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