US 11,951,393 B2
Game system, terminal apparatus, and recording medium
Takayuki Fukawa, Tokyo (JP); Nobuhiro Goto, Tokyo (JP); Hiroki Koketsu, Tokyo (JP); Mariayuri Kumagae, Tokyo (JP); and Yoji Takeuchi, Tokyo (JP)
Assigned to KONAMI DIGITAL ENTERTAINMENT CO., LTD., Tokyo (JP)
Filed by KONAMI DIGITAL ENTERTAINMENT CO., LTD., Tokyo (JP)
Filed on Aug. 18, 2020, as Appl. No. 16/996,294.
Application 16/996,294 is a continuation of application No. PCT/JP2018/036413, filed on Sep. 28, 2018.
Claims priority of application No. 2018-027410 (JP), filed on Feb. 19, 2018.
Prior Publication US 2020/0376378 A1, Dec. 3, 2020
Int. Cl. A63F 13/45 (2014.01); A63F 13/60 (2014.01); A63F 13/77 (2014.01)
CPC A63F 13/45 (2014.09) [A63F 13/60 (2014.09); A63F 13/77 (2014.09); A63F 2300/5533 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A non-transitory computer-readable recording medium having recorded therein a program for causing a processor of a terminal apparatus to function as:
a game progressor configured to progress a game in which the terminal apparatus is competing against another terminal apparatus to which the terminal apparatus is connected over a network, based on content information that prescribes progression contents of the game for both the terminal apparatus and the another terminal apparatus;
a first acquirer configured to acquire first progression information indicative of a degree of progress of the game in the terminal apparatus, wherein the first progression information includes a first virtual elapsed time corresponding to a duration that the game has been running;
a second acquirer configured to acquire, from the another terminal apparatus, input information that was input at the another terminal apparatus that progresses the game based on the content information, and second progression information indicative of a degree of progress of the game in the another terminal apparatus as of a point in time when the input information was input at the another terminal apparatus, wherein the second progression information includes a second virtual elapsed time corresponding to a duration that the game has been running; and
an output controller configured to compare the first virtual elapsed time acquired by the first acquirer and the second virtual elapsed time acquired by the second acquirer,
wherein when the second virtual elapsed time indicated by the second progression information is greater than the first virtual elapsed time indicated by the first progression information, the output controller is configured to control output of output information that corresponds to the input information acquired by the second acquirer to prohibit the output information from being output.