| CPC G07F 17/3223 (2013.01) [G06F 8/30 (2013.01); G06N 3/04 (2013.01); G06N 3/0455 (2023.01); G06N 3/088 (2013.01); G06N 20/00 (2019.01); G07F 17/32 (2013.01); G07F 17/3213 (2013.01); G07F 17/3234 (2013.01); G07F 17/3241 (2013.01); G07F 17/326 (2013.01); G07F 17/329 (2013.01); G07F 17/34 (2013.01); G06N 3/0895 (2023.01); G07F 17/3267 (2013.01)] | 30 Claims |

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1. A gaming method comprising:
at least partially developing executable instructions or computer readable files related to animation elements for a game of chance for a gaming machine using a animation-based artificial intelligence game design system based upon machine learning training including analyzing past game performance;
utilizing a media encoding and transcoding router to (i) change input data type to a different media format or consolidate the input data type to a specific file type and (ii) direct the changed or consolidated input data type to a specific neural network in a transformer process and select an output with a higher probability variable; and
utilizing the at least partially developed executable instructions or computer readable files to present and allow play of the game of chance for a gaming machine, the gaming machine including at least one of a monetary input device configured to receive a physical item associated with a monetary value and/or cashless wagering, a user interface, at least one processor for running the at least partially developed executable instructions or computer readable files related to the animation elements for the game of chance, a game display and memory in communication with the at least one processor.
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