| CPC A63F 13/86 (2014.09) [G07F 17/3225 (2013.01)] | 20 Claims | 

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               1. A method for creating a plurality of different phased video scenes simulating a broadcasted draw game in which a plurality of players submit wagers for the broadcasted draw game via their respective player devices, wherein a video store database maintains a plurality of video fragments representing differing video takes, and wherein a controller (i) culls portions of video fragments from the video store database available for each broadcasted draw game, and (ii) pseudorandomly selects a set of video fragments from the culled portion of the video store database and seamlessly assembles the selected video fragments into a plurality of phased scenes, the broadcasted draw game being one of a succession of broadcasted draw games; the method comprising: 
            (a) constructing, by the controller, a preamble first phase scene, wherein player wagering is enabled during the preamble first phase scene, the preamble first phase scene comprising pseudorandomly arranged video fragments, the constructing of the preamble first phase scene including: 
                (i) applying a feedback loop from at least one of the previous succession of broadcasted draw games that culls portions of video fragments available for the first phase scene from the video store database prior to randomization, 
                  (ii) applying a fixed set of rules and parameters to a function that culls the pool of video fragments available for the first phase scene from the database prior to randomization, 
                  (iii) pseudorandomly selecting a set of video fragments from the culled pool of remaining video fragments using a first Random Number Generator (RNG), and 
                  (iv) seamlessly stitching the pseudorandomly selected set of video fragments into a playlist file of the first phase scene, wherein the playlist file of the first phase scene is streamed to the plurality of players; 
                (b) constructing, by the controller, a second phase scene that comprises pseudorandomly arranged video fragments, the constructing of the preamble second phase scene including: 
                (i) applying a feedback loop from the first phase scene that culls portions of video fragments available for the second phase scene from the video store database prior to randomization, 
                  (ii) applying a fixed set of rules and parameters to a function that culls the pool of video fragments available for the second phase scene from the database prior to randomization, 
                  (iii) pseudorandomly selecting a set of video fragments from the culled pool of remaining video fragments using a second RNG, and 
                  (iv) seamlessly stitching the pseudorandomly selected set of video fragments into a playlist file of the second phase scene, wherein the playlist file of the second phase scene is streamed to the plurality of players, and wherein no further wagers are accepted upon the streaming of the second phase scene; 
                (c) determining a draw game outcome using a third RNG; and 
                (d) constructing, by the controller, a draw game outcome third phase scene comprised of pseudorandomly arranged video fragments, the constructing of the preamble third phase scene including: 
                (i) applying a feedback loop from the second phase scene that culls portions of video fragments available for the third phase scene from the video store database prior to randomization, 
                  (ii) applying a fixed set of rules and parameters to a function that culls the pool of video fragments available for the third phase scene from the database prior to randomization, 
                  (iii) pseudorandomly selecting a set of video fragments from the culled pool of remaining video fragments using a fourth RNG, and 
                  (iv) seamlessly stitching the pseudorandomly selected set of video fragments into a playlist file of the third phase scene, wherein the playlist file of the third phase scene is streamed to the plurality of players, 
                thereby simulating the broadcasted draw game in which players submit wagers for the draw game, that is different from previous broadcasted draw games and logically coherent with previous games. 
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