CPC A63F 13/69 (2014.09) [A63F 13/216 (2014.09); A63F 13/332 (2014.09); A63F 13/35 (2014.09); A63F 13/46 (2014.09); A63F 13/67 (2014.09); A63F 13/795 (2014.09); A63F 13/92 (2014.09)] | 20 Claims |
1. A method for guiding gameplay of a game in an augmented reality game space, the game running on a smart device in conjunction with the game space and a game server, the method comprising:
determining that a user has completed a game objective and earned the right to a game piece having a concealed value;
sending information to the game server, the information indicating that user has completed the game objective;
receiving information from the game server, the information including a location of the game piece having a concealed value;
identifying on a display of the smart device of the user that has completed the game objective the location of the game piece having a concealed value in the augmented reality game space; and
wherein a value of the game piece having a concealed value is dynamically set by the game server upon one of:
when the game piece is available in the game space; or
when the user has completed the game objective; or
when the user redeems the game piece for the concealed value.
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