| CPC A61B 5/165 (2013.01) [A61B 5/0077 (2013.01); G06F 3/012 (2013.01); G06F 2203/011 (2013.01); G06V 40/174 (2022.01)] | 8 Claims |

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1. A cognitive disorder human-computer interaction method based on emotion monitoring, comprising the following steps:
obtaining a cognitive ability level of a user;
generating a human-computer interaction scheme according to the cognitive ability level;
generating an Nth human-computer interaction task according to the human-computer interaction scheme, N being a positive integer;
carrying out emotion monitoring on the performance of the user in the Nth human-computer interaction task, and returning to the previous step of generating an Nth human-computer interaction task according to the human-computer interaction scheme, whereby N=N+1 until all tasks in the human-computer interaction scheme are completed; and
carrying out, in the process of human-computer interaction, a relaxed human-computer interaction between two adjacent human-computer interaction tasks, and selecting a task type of the relaxed human-computer interaction according to an emotion comprehensive index of the user in the previous human-computer interaction task, wherein when the emotion comprehensive index is positive, a human-computer interaction task of a high strength challenge class is selected; when the emotion comprehensive index is negative, a human-computer interaction task of a high relaxation and stress relief class is selected; and when the emotion comprehensive index is neutral, a human-computer interaction task is randomly selected;
wherein the emotion comprehensive index being obtained by the following steps:
acquiring expression information of the user in each collection time period;
acquiring expression features in the expression information, and comparing the expression features with an Asian face database so as to obtain proportions of a positive emotion, a negative emotion and a neutral emotion in the expression information, the emotion with the maximum proportion being a current emotion of the user;
determining proportions of positive emotions, negative emotions and neutral emotions in all the current emotions of the user in the whole process of human-computer interaction;
acquiring a current emotion state of the user based on the proportions of the positive emotions, the negative emotions and the neutral emotions in all the current emotions of the user;
acquiring an emotion change state of the user based on an emotion proportion and a time change in each collection time period;
acquiring an emotion fluctuation state of the user based on the emotion proportion and the time change in each collection time period; and
obtaining the emotion comprehensive index of the user according to at least two of the current emotion state, the emotion change state and the emotion fluctuation state.
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