US 11,948,432 B2
Gaming systems and methods using moveable game elements
Jack Chesworth, Newtown (AU); Ross Malcolm Gilbertson, Ryde (AU); Samuel Goodall, Alexandria (AU); Tod Sarlemyn, Coogee (AU); and Peter Wilkins, Curl Curl (AU)
Assigned to LNW Gaming, Inc., Las Vegas, NV (US)
Filed by LNW Gaming, Inc., Las Vegas, NV (US)
Filed on May 25, 2022, as Appl. No. 17/824,180.
Application 17/824,180 is a continuation of application No. 16/841,985, filed on Apr. 7, 2020, granted, now 11,462,076.
Claims priority of provisional application 62/831,264, filed on Apr. 9, 2019.
Prior Publication US 2022/0284771 A1, Sep. 8, 2022
This patent is subject to a terminal disclaimer.
Int. Cl. G07F 17/32 (2006.01); G07C 15/00 (2006.01)
CPC G07F 17/3262 (2013.01) [G07C 15/006 (2013.01); G07F 17/3213 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method of operating a wheel, the wheel including a plurality of game wedges, the plurality of game wedges including a first variable wedge and at least one moveable wedge, each game wedge of the plurality of game wedges being associated with a respective award and a respective probability of selection, wherein the at least one moveable wedge are physical objects overlapping at least a portion of the wheel, the method comprising:
generating, using a random-number generator, a random number representing a selected game wedge of the plurality of game wedges; and
in response to a trigger game wedge of the plurality of game wedges being the selected game wedge, shifting the at least one moveable wedge around the wheel to decrease a visible size of the first variable wedge and the respective probability of selection of the first variable wedge proportional to the change in visible size, the first variable wedge remaining visible in response to the shift of the at least one moveable wedge, wherein the at least one moveable wedge are physical objects overlapping at least a portion of the wheel.