US 11,948,108 B1
Monitoring system and method for detecting and analyzing changes to gaming deployments
Maulin Gandhi, Kitchener (CA); Jason Jackson, Hamilton (CA); Philip Jones, Kitchener (CA); Rajasekhar Sappidi, Milton (CA); and Prem Gururajan, Kitchener (CA)
Assigned to Tangam Gaming Inc., Waterloo (CA)
Filed by Tangam Technologies Inc., Waterloo (CA)
Filed on May 9, 2023, as Appl. No. 18/195,116.
Int. Cl. G06Q 10/06 (2023.01); G06Q 10/0631 (2023.01); G06Q 10/0637 (2023.01); G06Q 10/0639 (2023.01); G07F 17/32 (2006.01); G06Q 50/34 (2012.01)
CPC G06Q 10/06312 (2013.01) [G06Q 10/06375 (2013.01); G06Q 10/06393 (2013.01); G07F 17/3227 (2013.01); G07F 17/3234 (2013.01); G06Q 50/34 (2013.01)] 22 Claims
OG exemplary drawing
 
1. A change monitoring system comprising:
a data storage device comprising a plurality of instructions executable to direct at least one processor to:
access reference gaming deployment data based on an electronic communication between the at least one processor and a gaming management processor associated with a facility, wherein:
the reference gaming deployment data is related to a plurality of subzones within one or more zones of a gaming floor of the facility;
the reference gaining deployment data is related to one or more gaming units that have been operated in one or more of the subzones during a first period of time; and
the one or more gaming units correspond to a reference gaining deployment in the one or more subzones during the first period;
access changed gaining deployment data based on the electronic communication, wherein the changed gaming deployment data is related to:
one or more of the subzones; and
a changed gaming deployment caused by at least one change to the reference gaming deployment, wherein the at least one change was implemented within a first one of the subzones, during a second period of time that occurred after the first period;
conduct an analysis process that comprises:
determining a first contribution derived from one or more of the gaming units of the reference gaming deployment that were located within the first subzone during the first period:
determining a second contribution derived from one or more of the gaming units of the changed gaming deployment that were located within the first subzone during the second period;
comparing the second contribution to the first contribution resulting in a contribution factor, wherein the contribution factor represents a first difference, if any, between the first and second contributions,
determining a third contribution derived from one or more of the gaming units of the reference gaming deployment that were located within one or more of the subzones other than the first subzone during the first period;
determining a fourth contribution derived from one or more of the gaming units of the changed gaming deployment that were located within one or more of the subzones other than the first subzone during the second period;
determining an adjustment factor that depends on a second difference, if any, between the third and fourth contributions; and
determining a cost factor, wherein the determination of the cost factor comprises:
determining a first cost of operating the reference gaming deployment; and
produce an output based on the analysis process, wherein the producing of the output comprises calculating at least one estimated impact value, wherein the calculation of the at least one estimated impact value comprises processing the contribution factor, the adjustment factor and the cost factor, wherein the at least one estimated impact value represents an impact of the at least one change; and
cause an output device to generate the output.