| CPC G07F 17/3241 (2013.01) [G07F 17/329 (2013.01)] | 20 Claims |

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1. A method for creating dual sector authentication for an electronic draw game that allows a plurality of players to seamlessly interact over an electronic network via their respective players devices to both a front-facing entity and a back-facing entity, the front-facing entity performing player login using player login credentials, maintaining a wallet for each player, and for providing secure token ID's that uniquely identifies each player to the back-facing entity, each the secure token ID including a unique number and no Personally Identifiable Information (PII) regarding the player, the method comprising:
(a) the back-facing entity receiving a secure token ID from the front-facing entity that uniquely identifies a player;
(b) the back-facing entity sending the secure token ID back to the front-facing entity to connect to the wallet of the player at the front-facing entity;
(c) the back-facing entity receiving confirmation of the existence of the player's wallet and establishes a first socket on the front-facing entity and the back-facing entity to the player's wallet;
(d) the back-facing entity establishing a second socket to the player's device using the secure token ID;
(e) the back-facing entity streaming the electronic draw game to the player's device via the second socket;
(f) the back-facing entity receiving a wager from the player's device via the second socket;
(g) the back-facing entity debiting the player's wallet via the first socket for the amount of the wager;
(h) the back-facing entity determining an outcome of the electronic draw game;
(i) the back-facing entity crediting the player's wallet via the first socket with any winnings from the electronic draw game wager based on the game outcome; and
(j) the back-facing entity transmitting the results of the electronic draw game to the player's device via the second socket.
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