| CPC G07F 17/3241 (2013.01) [G07F 17/329 (2013.01)] | 20 Claims | 

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               1. A method for creating dual sector authentication for an electronic draw game that allows a plurality of players to seamlessly interact over an electronic network via their respective players devices to both a front-facing entity and a back-facing entity, the front-facing entity performing player login using player login credentials, maintaining a wallet for each player, and for providing secure token ID's that uniquely identifies each player to the back-facing entity, each the secure token ID including a unique number and no Personally Identifiable Information (PII) regarding the player, the method comprising: 
            (a) the back-facing entity receiving a secure token ID from the front-facing entity that uniquely identifies a player; 
                (b) the back-facing entity sending the secure token ID back to the front-facing entity to connect to the wallet of the player at the front-facing entity; 
                (c) the back-facing entity receiving confirmation of the existence of the player's wallet and establishes a first socket on the front-facing entity and the back-facing entity to the player's wallet; 
                (d) the back-facing entity establishing a second socket to the player's device using the secure token ID; 
                (e) the back-facing entity streaming the electronic draw game to the player's device via the second socket; 
                (f) the back-facing entity receiving a wager from the player's device via the second socket; 
                (g) the back-facing entity debiting the player's wallet via the first socket for the amount of the wager; 
                (h) the back-facing entity determining an outcome of the electronic draw game; 
                (i) the back-facing entity crediting the player's wallet via the first socket with any winnings from the electronic draw game wager based on the game outcome; and 
                (j) the back-facing entity transmitting the results of the electronic draw game to the player's device via the second socket. 
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