US 12,266,238 B1
Dual sector authentication of stitched video draw game systems
Simon R. Twigg, Bangor (GB); and Kenneth E. Irwin, Jr., Dawsonville, GA (US)
Assigned to INSPIRED GAMING (UK) LIMITED, Staffordshire (GB)
Filed by Inspired Gaming (UK) Limited, Staffordshire (GB)
Filed on Oct. 28, 2024, as Appl. No. 18/928,596.
Int. Cl. G07F 17/32 (2006.01)
CPC G07F 17/3241 (2013.01) [G07F 17/329 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method for creating dual sector authentication for an electronic draw game that allows a plurality of players to seamlessly interact over an electronic network via their respective players devices to both a front-facing entity and a back-facing entity, the front-facing entity performing player login using player login credentials, maintaining a wallet for each player, and for providing secure token ID's that uniquely identifies each player to the back-facing entity, each the secure token ID including a unique number and no Personally Identifiable Information (PII) regarding the player, the method comprising:
(a) the back-facing entity receiving a secure token ID from the front-facing entity that uniquely identifies a player;
(b) the back-facing entity sending the secure token ID back to the front-facing entity to connect to the wallet of the player at the front-facing entity;
(c) the back-facing entity receiving confirmation of the existence of the player's wallet and establishes a first socket on the front-facing entity and the back-facing entity to the player's wallet;
(d) the back-facing entity establishing a second socket to the player's device using the secure token ID;
(e) the back-facing entity streaming the electronic draw game to the player's device via the second socket;
(f) the back-facing entity receiving a wager from the player's device via the second socket;
(g) the back-facing entity debiting the player's wallet via the first socket for the amount of the wager;
(h) the back-facing entity determining an outcome of the electronic draw game;
(i) the back-facing entity crediting the player's wallet via the first socket with any winnings from the electronic draw game wager based on the game outcome; and
(j) the back-facing entity transmitting the results of the electronic draw game to the player's device via the second socket.