CPC G06T 15/005 (2013.01) [G06T 1/20 (2013.01); G06T 1/60 (2013.01); G06T 2210/52 (2013.01)] | 20 Claims |
1. A method of tiling primitives in a tile based graphics processing system in which a rendering space is divided into a plurality of tiles, the plurality of tiles being grouped into a plurality of tile groups each comprising at least two tiles, the method comprising, for a tile group:
determining, for each tile of the tile group, which primitives of each of a plurality of primitive blocks intersect that tile, each primitive block comprising at least one primitive; and
storing in memory a control stream, the control stream comprising a fixed sized primitive block entry for each primitive block that comprises at least one primitive that intersects at least one tile of the tile group, each primitive block entry identifying a location in memory of a control data block for the corresponding primitive block.
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