CPC A63F 3/0645 (2013.01) [G06N 20/00 (2019.01); G06Q 50/34 (2013.01); G07F 17/3211 (2013.01); G07F 17/3227 (2013.01); G07F 17/3237 (2013.01); G07F 17/3244 (2013.01); G07F 17/3288 (2013.01)] | 20 Claims |
1. A computer-implemented method comprising:
generating one or more matchups for a skill-based game, the skill-based game being configured to allow selection of potential winners from among the one or more matchups, wherein each of the generated matchups includes at least two components associated with at least one participant in one or more real-world events that are selected so as to produce weighted outcomes that are generally equally weighted within the skill-based game;
placing at least one of the one or more matchups into a first specified position in a bingo-based grid, wherein the bingo-based grid includes at least a second additional position;
specifying a winning pattern for the bingo-based grid, the winning pattern indicating which grid positions, upon being marked as a selection, trigger a win of a specified prize;
randomly selecting at least one value for the second additional grid position in the bingo-based grid;
determining that the matchup was a winner, based on which of the at least two components of the matchup was selected by a user, and that the specified first position, along with the at least one randomly selected second additional grid position, form a winning pattern in the bingo-based grid; and
attributing the specified prize to the user based on the winning pattern formed in the bingo-based grid.
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