CPC A63F 13/77 (2014.09) [A63F 13/335 (2014.09); G06N 3/10 (2013.01); A63F 2300/535 (2013.01)] | 20 Claims |
1. A computer-implemented method for matching device configurations to games, the computer-implemented method comprising:
determining a device configuration of a client device, the determining comprising analyzing a graphics processing unit (GPU) ID of a GPU of the client device;
determining a performance tier of the device configuration from a set of device configuration performance tiers generated from telemetry data from a plurality of client devices with different GPUs executing a plurality of games, wherein the telemetry data comprises frame rate data for each of the plurality of games executed by the plurality of client devices;
receiving an indication that the client device is accessing a software game library;
identifying, from a subset of the telemetry data comprising telemetry data for a specific game included in the software game library, that the determined performance tier of the device configuration for the client device is associated with a frame rate that is below a minimum acceptable frame rate for the specific game; and
providing, for display on a display device connected to the client device, an icon corresponding to the specific game and an indication that the client device is not a good fit for executing the specific game.
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