US 12,263,406 B2
System and method of gamification of real-life events
Andrew Jack Thomas, San Antonio, TX (US); and Jane Dudley, Conifer, CO (US)
Assigned to BOOMANITY CORP.
Filed by BOOMANITY CORP., Edgewater, CO (US)
Filed on Jun. 27, 2023, as Appl. No. 18/214,978.
Application 18/214,978 is a continuation of application No. 17/364,882, filed on Jul. 1, 2021, granted, now 11,724,192.
Application 17/364,882 is a continuation of application No. 16/683,058, filed on Nov. 13, 2019, granted, now 11,207,598, issued on Dec. 28, 2021.
Application 16/683,058 is a continuation of application No. 15/466,613, filed on Mar. 22, 2017, granted, now 10,507,390, issued on Dec. 17, 2019.
Application 15/466,613 is a continuation of application No. 14/445,055, filed on Jul. 29, 2014, granted, now 9,636,587, issued on May 2, 2017.
Application 14/445,055 is a continuation of application No. 13/627,144, filed on Sep. 26, 2012, granted, now 8,821,272, issued on Sep. 2, 2014.
Claims priority of provisional application 61/539,176, filed on Sep. 26, 2011.
Prior Publication US 2023/0338856 A1, Oct. 26, 2023
This patent is subject to a terminal disclaimer.
Int. Cl. A63F 13/65 (2014.01); A63F 13/31 (2014.01); A63F 13/35 (2014.01); A63F 13/79 (2014.01)
CPC A63F 13/65 (2014.09) [A63F 13/31 (2014.09); A63F 13/35 (2014.09); A63F 13/79 (2014.09); A63F 2300/5513 (2013.01); A63F 2300/69 (2013.01)] 20 Claims
OG exemplary drawing
 
1. A method of gamification of real-life events over a computerized network, comprising the steps of:
a) receiving real-life data corresponding to an observation of a real-life event;
b) automatically building a game object using a processor of an R-to-G translation module, the game object sharing a characteristic with the received real-life data and including a variably selected characteristic that is not associated with the real-life data;
c) injecting the game object into an ongoing computer game such that a player of the ongoing computer game is able to interact with the game object;
d) triggering a G-to-R translation module based on an interaction of a player with the game object; and
e) automatically creating an instruction using a processor of a G-to-R translation module, wherein the instruction relates to deployment of real-life resources and is derived from the interaction of a player with the game object.