| CPC A63F 13/52 (2014.09) [A63F 13/65 (2014.09); G06T 15/80 (2013.01); G06T 17/20 (2013.01)] | 4 Claims |

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1. A method for graphics rendering global illumination in a gaming environment, the method comprising:
generating a texture map storing reflected light of a video game scene in the gaming environment, each texel of the generated map storing a reflected color as a red/green/blue triplet;
determining a height of a terrain at a selected point by generating a depth map storing the height of each texel at the same resolution as the generated texture map;
determining a bounced light per pixel from a ground of the gaming environment based on the generated texture map; and
sampling the generated texture map for access lighting.
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