US 12,263,404 B2
Method and apparatus for enhanced graphics rendering in a video game environment
Alexandre Hadjadj, Edinburgh (GB); Raymond Kerr, Oceanside, CA (US); Steve Reed, San Diego, CA (US); Tyler Robertson, Carlsbad, CA (US); Owen Shepherd, Edinburgh (GB); Flavius Alecu, Carlsbad, CA (US); and Rick Stirling, Edinburgh (GB)
Assigned to TAKE-TWO INTERACTIVE SOFTWARE, INC., New York, NY (US)
Filed by TAKE-TWO INTERACTIVE SOFTWARE, INC., New York, NY (US)
Filed on Nov. 18, 2022, as Appl. No. 18/056,862.
Application 18/056,862 is a division of application No. 16/373,514, filed on Apr. 2, 2019, granted, now 11,534,688.
Claims priority of provisional application 62/651,623, filed on Apr. 2, 2018.
Prior Publication US 2023/0141387 A1, May 11, 2023
Int. Cl. G06T 15/50 (2011.01); A63F 13/52 (2014.01); A63F 13/65 (2014.01); G06T 15/80 (2011.01); G06T 17/20 (2006.01)
CPC A63F 13/52 (2014.09) [A63F 13/65 (2014.09); G06T 15/80 (2013.01); G06T 17/20 (2013.01)] 4 Claims
OG exemplary drawing
 
1. A method for graphics rendering global illumination in a gaming environment, the method comprising:
generating a texture map storing reflected light of a video game scene in the gaming environment, each texel of the generated map storing a reflected color as a red/green/blue triplet;
determining a height of a terrain at a selected point by generating a depth map storing the height of each texel at the same resolution as the generated texture map;
determining a bounced light per pixel from a ground of the gaming environment based on the generated texture map; and
sampling the generated texture map for access lighting.