CPC G07F 17/3218 (2013.01) [G07F 17/3206 (2013.01); G07F 17/3209 (2013.01); G07F 17/3211 (2013.01); G07F 17/323 (2013.01); G07F 17/3244 (2013.01); G07F 17/3246 (2013.01); G07F 17/3251 (2013.01); G07F 17/3258 (2013.01); G07F 17/3262 (2013.01)] | 20 Claims |
1. A computer-implemented method for use in providing a random benefit associated with at least one electronic game, said method comprising:
receiving, by a server from a game play device, electronic inputs corresponding to game play activity by a player, wherein the game play activity is associated with a player tracking account associated with the player, and wherein the player tracking account is stored by the server within a memory;
transmitting, by the server to a portable computing device of the player, a code provided for entry towards a random benefit;
storing, by the server within the memory, the code linked to the player tracking account;
after storing the code within the memory linked to the player tracking account, receiving, by the server from the portable computing device, the code linked to the player tracking account during game play activity;
in response to receiving the code from the portable computing device, determining, by the server, that the player is eligible to receive the random benefit by (i) verifying that the received code matches the transmitted code, and (ii) determining that a trigger condition associated with the game play activity and the random benefit is satisfied; and
transmitting, by the server to the portable computing device, a notification regarding the random benefit in response to determining that the player is eligible to receive the random benefit.
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