| CPC H04L 67/1095 (2013.01) [A63B 71/0622 (2013.01); A63B 71/0669 (2013.01); G06F 3/0482 (2013.01); G06F 3/04886 (2013.01); H04L 67/306 (2013.01); H04L 67/55 (2022.05)] | 20 Claims |

|
1. A method for tracking events in a sports game, using one or more network-connected client or event input devices and a communication network, the method comprising:
at least one of the one or more event input devices is a player device, receptor device or a player device proxied through a client, event or receptor input device, providing sensor data, events or statistics related to a specific player or group of players;
receiving at least one of sensor data, events or statistics at the one or more event input devices;
sending at least one of the sensor data, events or statistics by the one or more event input devices to a server over the communication network, the server being configured to store and manage the sensor data, events and statistics;
generating, using the server, one or more insights from the sensor data, events or statistics from the event input devices, for the sports game, group of games, player or group of players;
generating one or more notification messages based on one or more sensor data, events or statistics being within a normal range, outside of a normal range, exceeding a maximum, falling below a minimum or passing an average;
sending one or more notification messages to the first player device, receptor device, client or event input device, or proxy client or event input device; and
presenting the notification on the first player device, receptor device, client or event input device, or proxy client or event input device using one or more output methods available on the device.
|