US 12,260,781 B2
Interactive avatar training system
David Patrick Carmichael, Plano, TX (US); Roger Nelson, Emeryville, CA (US); John J. Maley, Lambertville, NJ (US); and Jeffrey Shapiro, New York, NY (US)
Assigned to Interactive Video Images, Inc., New York, NY (US)
Filed by Interactive Video Images, Inc., New York, NY (US)
Filed on Feb. 24, 2021, as Appl. No. 17/183,797.
Prior Publication US 2022/0270505 A1, Aug. 25, 2022
Int. Cl. G09B 7/02 (2006.01); G06F 40/279 (2020.01); G06Q 50/20 (2012.01)
CPC G09B 7/02 (2013.01) [G06F 40/279 (2020.01); G06Q 50/2057 (2013.01)] 18 Claims
OG exemplary drawing
 
18. An interactive avatar training system, comprising:
a server computing device comprising:
one or more memories:
one or more processors in communication with the one or more memories, the one or more processors configured to:
receive a first profile input for creating a first avatar representing a trainer, coach, or mentor associated with a first user of a first computing device;
present a first image of the first avatar in a simulated environment;
receive a second profile input for creating a second avatar representing a trainee, student, or mentee associated with a second user of a second computing device;
present a second image of the second avatar in the simulated environment;
receive an inquiring input from the first avatar via the first computing device;
transmit the inquiring input to the second avatar in the simulated environment;
generate an initial responding input from the second avatar;
process the initial responding input in the simulated environment, wherein processing the initial responding input comprises:
identifying one or more identifiers from the initial responding input; and
generating an optimized response by refining the initial responding input based on the one or more identifiers; and
output the optimized response to the first avatar in the simulated environment, wherein the optimized response is output via a speech signal through a simulation engine such that the speech signal is synchronized with lip movements, gestures, and/or body movements of the second avatar created by the simulation engine.