CPC G06T 15/06 (2013.01) [G06T 1/20 (2013.01); G06T 15/20 (2013.01); G06T 15/80 (2013.01); G06T 17/20 (2013.01); G06T 2200/04 (2013.01)] | 20 Claims |
1. A computer-implemented method of processing rays in a ray bundle in a graphics processing system, the method comprising:
executing a plurality of instances of a shader program, an instance corresponding to a ray of the ray bundle;
wherein the shader program is operable to utilize data determined by the execution of an instance of the shader program corresponding to a first ray of the ray bundle in the execution of an instance of the shader program for a further ray of the ray bundle.
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