US 12,260,018 B2
Methods and systems of extended reality environment interaction based on eye motions
Sakura Saito, Tokyo (JP)
Assigned to Adeia Guides Inc., San Jose, CA (US)
Filed by Adeia Guides Inc., San Jose, CA (US)
Filed on Sep. 8, 2023, as Appl. No. 18/243,847.
Application 18/243,847 is a continuation of application No. 17/839,878, filed on Jun. 14, 2022, granted, now 11,782,506.
Application 17/839,878 is a continuation of application No. 17/075,232, filed on Oct. 20, 2020, granted, now 11,392,198, issued on Jul. 9, 2022.
Prior Publication US 2024/0077942 A1, Mar. 7, 2024
This patent is subject to a terminal disclaimer.
Int. Cl. G06T 19/00 (2011.01); G06F 3/01 (2006.01); G06T 19/20 (2011.01); G06V 20/20 (2022.01); G06V 40/16 (2022.01)
CPC G06F 3/013 (2013.01) [G06T 19/006 (2013.01); G06T 19/20 (2013.01); G06V 20/20 (2022.01); G06V 40/171 (2022.01)] 20 Claims
OG exemplary drawing
 
1. A computer-implemented method for extended reality environment interaction comprising:
determining whether a gaze of a user is directed at a first object in the extended reality environment for at least a particular period of time;
in response to determining that the gaze of the user is directed at the first object for at least the particular period of time, generating for display in the extended reality environment one or more items related to the first object;
determining that the gaze of the user has shifted from the first object to a second object in the extended reality environment; and
in response to determining that the gaze of the user has remained directed at the second object for at least the particular period of time, without the gaze of the user shifting back to the first object, generating for display in the extended reality environment one or more items related to the second object, while continuing to generate for display in the extended reality environment, the one or more items related to the first object.